client_putinserver
Core (amxmodx.inc)
Description
client_putinserver - Called when a player is initialized into the game.
Syntax
client_putinserver ( id )
Type
Forward
Notes
id is a player index from 1 to 32.

The pvPrivateData structure is not initialized until this ClientPutInServer() forward is called, so many "hack" commands like cs_get_user_money or anything that modified private offsets will crash or do nothing before this point.

You should never toy with private client variables before a player or entity is put in game.