native register_touch(const Touched[], const Toucher[], const function[]);
Touched | Entity classname being touched, "*" or "" for any class |
Toucher | Entity classname touching, "*" or "" for any class |
function | Name of callback function |
Registers a function to be called on a touch action between entities of specified classes.
The function will be called in the following manner: public touch_handler(touched, toucher) touched - Index of entity being touched toucher - Index of entity touching
The callback should return PLUGIN_CONTINUE to ignore the touch, PLUGIN_HANDLED or higher to block it.
When returning PLUGIN_HANDLED from the callback, Engine will still fire other touch functions like the pfn_touch() forward before actually blocking the touch. To immediately block return PLUGIN_HANDLED_MAIN instead.
Touch forward id
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.