AMX Mod X




Developer Builds Available Apr 04, 2010 20:35
HEY GUYS, LONG TIME NO SEE. I've brought the automated build system back online upon request. You can see it here:

http://www.amxmodx.org/snapshots.php

A new developer build is created every time a change is checked in. This should give people access to the few fixes that have occurred after the 1.8.1 release. I also took this opportunity to convert the source tree over to Mercurial, so it now lives here:

http://hg.alliedmods.net/amxmodx-central

Since it's been over a year since the last news post, I would like to clarify the state of AMX Mod X development. As you have probably guessed, I no longer have time to work on it. When we started this thing in 2003/2004, it was a full-time deal (i.e. most of us were students). Most C++ developers in the HL1 scene have moved on, either to full-time jobs or other projects.

That's okay though - it's a solid product, and for what it set out to do, it's feature complete and doesn't have too many outstanding bugs.

As for the nagging question, "when is the next release?" AMX Mod X has lots of legacy constraints which makes QA cycles more difficult. I don't see myself having time to oversee a 1.8.2 in the foreseeable future.

I don't want to deter anyone else from stepping up to the plate though. If you want to post patches (in the bug system), please do! I will still review patches, check them in, give people commit access, etc - whatever they need to get work done.
.: by BAILOPAN 65 comments


AMX Mod X 1.8.1 Released Aug 16, 2008 23:46
I'm pleased to announce that we have released AMX Mod X 1.8.1.

This is primarily a bug-fix release, though it has a few feature additions, such as new associative storage natives from sawce.

Downloads: http://www.amxmodx.org/downloads.php
Changelog: http://wiki.alliedmods.net/AMX_Mod_X_1.8.1_Changes

As always, AMX Mod X plugins and modules remain backwards compatible. The web compiler has also finally been upgraded.

Thanks to sawce for his many changes over the past nine months, and Damaged Soul for helping clean up for this release.
.: by BAILOPAN 204 comments


Security Exploit in UAIO Binary Jan 28, 2008 10:14
It has recently come to our attention that there is an exploited copy of the "UAIO" (Ultimate All-In-One) Plugin being distributed in the wild. It is a special build of UAIO that does not match the original source code, and has been hand-crafted such that any user knowing a secret command can become an administrator.

This incident involves a malicious copy of UAIO that has a secret backdoor. UAIO and AMX Mod X are otherwise normally secure.

In order to protect our users we have released a tool to check your copy of UAIO:

http://www.amxmodx.org/uaio_check.cgi

Simply upload your uaio_admin.amxx file and it will tell you whether it has the exploit. Game Service Providers (GSPs) should check their client's installations.

UPDATE: We have traced this issue to the original UAIO author Robert J. Secord ("xeroblood," "SystemWisdom"), who had been distributing malicious binaries, probably so he could backdoor any server using his plugin. UAIO is currently maintained by Xanimos and thus its binaries are now safe! However, if you find any other software distributed by this person, I would think twice before using it. He clearly cannot be trusted.

This type of abuse is beyond unscrupulous. Under no circumstances is it ever acceptable to post exploited or backdoored binaries on our forums.

Additionally, we have collected a Steam ID of someone that has been using this exploit in the wild. I'm listing them and server operators in the community can decide if they want to blacklist them or not:

STEAM_0:0:13428340


If you have further questions, please do not hesitate to post them here. Obviously, if you post the actual exploit here, or publicly post any copies of the infected binary, you will be permanently banned.

I would like to thank sawce for finding the exploit, which was no easy task. I would also like to thank Roach who kept this issue alive despite naysaying from yours truly.

Thanks for your support.
.: by BAILOPAN 92 comments


Pawn Studio 0.8.3 is out! Dec 24, 2007 05:25
Hello everyone!

I'm glad to say that Pawn Studio 0.8.3 has finally been released under the GPL 2! It is a completely new, rewritten IDE for Pawn that supports AMX Mod X, SourceMod and other Pawn versions. It has an improved IntelliSense (ClamSense) that allows you to write scripts more easily using the new auto-completition, call tips and other various, new features. It has also become a lot faster and more reliable than the old AMXX-Studio so it's definitely worth upgrading.

The new Pawn Studio comes with a completely new template system as well so you can create custom templates and share them. If you want me to add your new template to the official release or if just you find a bug in it, feel free to PM me.

If you want to give it a try, you can download it at http://sourceforge.net/projects/pawnstudio. I'd also like to thank Roach and vvg125 for their continuous beta-testing; without them I wouldn't have managed to make it as nice as it is now.


Merry christmas everyone, I hope you like this new editor. Feedback and donations are welcome.
.: by Basic-Master 200 comments


AMX Mod X 1.8.0 Released! Oct 25, 2007 22:32
I am proud to announce that AMX Mod X 1.8.0 is now released! This is a huge update, adding many features and fixing plenty of bugs.

For starters, admin and map limits are now completely dynamic. Command access flags can be changed without modifying plugin code. Plugin writers can now use dynamic arrays, and have a very powerful new "Ham Sandwich" module for hooking tons of private entity functions.

Links:
>> Downloads
>> Upgrading
>> Changelog

Plugins, as always, remain fully backwards compatible (except in one rare case for War3FT 3.0 Beta, noted in the changelog overview).

AMX Mod X 1.8.0 has been thoroughly beta tested, and has been running on over 250 servers, without complaint, for weeks. However, if you do discover a bug, please file one here rather than posting in the forums.

The web compiler will be updated in one to two weeks, followed by an announcement to notify everyone.

I would like to thank sawce, demigod and author of most additions to AMX Mod X 1.8, as well as recent promotions to the moderation/approval team: Roach, Hawk552, and Zenith77.
.: by BAILOPAN 101 comments



1 2 3 ... 26

© Copyright 2003-2018 AMX Mod X Dev Team