AMX Mod X




Logo Contest Poll Mar 13, 2004 11:33
Now you can vote your favourite logo. If you are reading the news-page click here to vote (you need a forum account).
Thanks to all who made a logo for AMX Mod X!

#1 by DopeFish:

http://www.amxmodx.org/forums/download.php?id=42
http://www.amxmodx.org/forums/download.php?id=44

#2 by dorofey:

http://polargames.ru/i/amxx3.gif
http://polargames.ru/i/amxx.gif

#3 by NoOneInteresting:

http://www.stuffnthings.pwp.blueyonder.co.uk/im02b.gif
http://www.stuffnthings.pwp.blueyonder.co.uk/im01b.gif

#4 by RuSh:

http://3dgamers.se/amxlogo/amxx468x60.png
http://3dgamers.se/amxlogo/amxx500x150.png

#5 by MuhCow:

http://muhcow.alles4u.net/amxx/468x60.gif
http://muhcow.alles4u.net/amxx/500x150.gif

#6 by r0otd0wn:

http://planetdust.nu/images/pdimages/amxx46860.jpg
http://planetdust.nu/images/pdimages/amxx.jpg
.: by SniperBeamer 43 comments


CVS Repositories Mar 12, 2004 00:03
Anonymous pserver access has been enabled on the AMX Mod X CVS source code repository at tcwonline.org.

You can issue these commands to anonymously access the AMX Mod X source tree via CVS:

(edit - it has been taken down for a bit pending bugs)

cvs -d:pserver:[email protected]:/cvsroot/amxmodx login
Hit Enter for password
cvs -z3 -d:pserver:[email protected]:/cvsroot/amxmodx co modulename

Please report any problems.
.: by BAILOPAN 9 comments


More than 1000 visitors Mar 10, 2004 09:21
Yesterday 1153 visited amxmodx.org!
They caused 206.41 MB traffic (without downloads). :D

81.4% use MS Internet Explorer.
A little bit off-topic but:
.: by SniperBeamer 5 comments


First Release Version 0.1 Mar 08, 2004 04:09
I am proud to announce our first release of AMX Mod X.

AMX Mod X 0.1 is ALPHA and therefore should be taken with a grain of salt. It may not be fully backward compatible and may be buggy! We are relying on the community's input to resolve all bugs for the next release. Our goal is 100% backwards compatibility with AMX Mod.

As of Release 0.1, I would not use AMX Mod X in a production situation. It will be more stable with version 0.2, although we will have an intermediate 0.15 release.

You can get all of the files at SourceForge, and it is highly suggested you take a look at the Documentation provided in the package files.
AMX Mod X Steam
AMX Mod X WON

Our goal for 0.15 (~2 days) is to fix known bugs (ENGINE does not find_entity and there is no xtrafun.inc backwards support).

Our goal for 0.2 is to fix all known bugs, to introduce official NS, TS, TFC, and DOD support, to introduce a finalized documentation.

Thanks for sticking with us! There is a very dedicated team behind AMX Mod X that wants to give you something good to work with =)

Changelog:

Changelog

AMX Mod X 0.1 - March 08, 2004
updated to new Small Abstract Machine and Small Compiler
added welcome message for Steam (replaces the default motd)
kicking/banning reason is displayed on target player
changed amx_ban, amx_banid and amx_banip command
mysql table is automatic created
mapchange obeys mp_chattime
updated in-game stats theme
fixed say @... and say_team @... under Natural-Selection
only admins can view amx_who
added Counter-Strike 1.6 maps to maps.ini

added native functions:
log_amx( ... )
is_module_loaded( ... )
get_module( ... )
get_modulesnum( ... )
is_plugin_loaded( ... )
callfunc_begin( ... )
callfunc_push_...( ... )
callfunc_end( ... )

added commands:
amx_reloadadmins
amx_plugins
amx_modules

moved some native functions to new Counter-Strike module and added functions:
cs_get_hostage_follow( ... )
cs_set_hostage_follow( ... )
cs_get_hostage_id( ... )
cs_get_user_backpackammo( ... )
cs_set_user_backpackammo( ... )
cs_get_user_defusekit( ... )
cs_set_user_defusekit( ... )
cs_get_user_inside_buyzone( ... )
cs_get_user_model( ... )
cs_set_user_model( ... )
cs_reset_user_model( ... )
cs_get_user_nvgoggles( ... )
cs_set_user_nvgoggles( ... )
cs_get_user_plant( ... )
cs_set_user_plant( ... )
cs_set_user_team( ... )
cs_get_user_vip( ... )
cs_set_user_vip( ... )
cs_get_weapon_burstmode( ... )
cs_set_weapon_burstmode( ... )
cs_get_weapon_silenced( ... )
cs_set_weapon_silenced( ... )

moved some native functions to new Engine module and added functions:
register_message( ... )
get_msg_...( ... )
set_msg_...( ... )
get_offset_...( ... )
set_offset...( ... )
precache_generic( ... )
entity_get_...( ... )
entity_set_...( ... )
create_entity( ... )
find_entity_...( ... )
call_think( ... )
is_valid_ent( ... )
entity_set_origin( ... )
entity_set_model( ... )
remove_entity( ... )
entity_count( ... )
fake_touch( ... )
DispatchKeyValue( ... )
DispatchSpawn( ... )
RadiusDamage( ... )
VelocityByAim( ... )
PointContents( ... )
trace_line( ... )
trace_normal( ... )
vector_to_angle( ... )
vector_length( ... )
vector_distance( ... )
get_grenade_id( ... )
halflife_time( ... )
set_lights( ... )
set_msg_block( ... )
get_msg_block( ... )
attach_view( ... )
set_view( ... )
pfn_touch( ... )
server_frame( ... )
client_kill( ... )
client_PreThink( ... )
client_PostThink( ... )
.: by BAILOPAN 48 comments


Release Date (Update) Mar 04, 2004 14:37
This is a notice about the official release date, which is currently March 7, 2004.

There will be a building wide power outage for ten hours on Saturday, March 6th, from 4AM to 6PM EST (that's noon to 10PM in Germany?). The power outage is planned for maintenance and installing a backup generator.

So this site will not be available, don't panic :D
.: by BAILOPAN 34 comments



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