AMX Mod X




Compiler Improvements! Jul 16, 2006 03:48
One of the cool things about continuing work on SourceMod is that we get to do lots of experimental research, and then pump applicable results back to AMX Mod X.

Over the past few days, faluco and I worked on the Pawn compiler, and made a startling discovery that the speed of compilation could be greatly improved. For some users, compiling UWC3 or WC3FT can literally mean starting, coming back after a full ten-minute coffee break, and finding it's not quite done yet.

With this version, the same plugin compiled in under 30 seconds. Needless to say, this instantly made a few users drool for a new release. So, again parting from our normal release cycle (which mostly involves missing dates), we're posting a public update.

If you've got a large plugin and you're often frustrated with the compile time lengths, try out these binaries! If you run into problems, post in this news thread or in Bug Reports (which is for bug reports). Again, this is for people with large plugins. We want to know how much faster your stuff compiles!

Windows: http://www.amxmodx.org/amxxpc-1.76-test.zip
Linux: http://www.amxmodx.org/amxxpc-1.76-test.tar.gz

(Note: The Linux build outputs statistics twice, ignore this!)
.: by BAILOPAN 33 comments


Pastebin Launched, Site Changes Jul 12, 2006 20:58
Hello everyone!

Due to pastebin.com's continued downtime, we've put up a quick clone: http://ampaste.net/

Pastebin was used quite frequently on IRC in #amxmodx and #sourcemod, so we're hoping people will once again be able to easily share code without being g-lined for excessive flooding. We meant to launch this at CPL but lost track of the time. Thanks to Freecode for his design help. Start pasting!

Second, we've removed CVS and converted to Subversion (SVN). While you will find the old CVS URLs still work, all future updates and commits will occur to the SVN Repository. You will find AMX Mod X located in /svnroot/amxmodx/trunk.

All other CVS repositories are being kept and we will continue to provide both CVS and SVN services. If you want your CVS repository converted to SVN, feel free to PM BAILOPAN or Damaged-Soul. DS has also kindly written a tutorial, readable on the wiki. Updated source code download links are available on the downloads page.

Lastly, we've added a quick feature to user profiles -- you can now leave notes/comments. For example, click my profile and go to view user notes. Enjoy!
.: by BAILOPAN 18 comments


Day 1 of CPL: Karma is Back, Yo Jul 06, 2006 23:01
Hello, Everyone!

While not accidentally stealing monitors at CPL/WSVG, Freecode is busy adding forum features. We've brought karma back using vBulletin's built-in reputation feature.

You can now click the special karma button () on any post. This will let you approve (+1 karma) or disapprove (-1 karma) the user's post. You can also specify an optional anonymous comment.

If you click on your UserCP, you can see a log of all karma actions people have done to you. You can see how they voted each post, and any comments they attached. You cannot, however, see who did it (and please don't ask for this to be done, it won't).

You get 5 of these karma moderation points a day. You must alter the karma of at least 5 different people before altering the same person's karma again. This is to prevent a lot of the abuse we saw before.

Anyone with over 200 karma got their karma knocked down to level the playing field again (me included!). Anyone with under 10 karma had their karma brought up to 10. Lastly, to honour older forum members, people with 2 years or more of seniority get +2/-2 of altering power instead of the normal +1/-1.

Enjoy!
.: by BAILOPAN 51 comments


Minor Update, Webcompiler Changes, Stuff! Jul 04, 2006 14:22
Hello, everyone! To the Americans out there, Happy Independence Day!

First up, I've released a very minor update, 1.75a. This fixes one bug with the angle_vector() native, and only Core (amxmodx_mm) was changed.

Second, the 1.75 Web Compiler is now live. SuperHero Mod includes have been added, so SuperHeroes should compile normally now. Although 1.75 plugins should load on previous versions, it is recommended (as always) that people use the latest version of AMX Mod X.

Third, Freecode and I will be attending this summer's CPL (now WSVG) Event in Dallas, TX, from July 5th-10th. If you're going to be there, feel free to stop by our seats and say hi! We're in section ClancyCon 2-13,14. Please, no bug reports.

Last, we're working on bringing back some of the readability and extra features to the forums. The general complaint seems to be that it's hard to hide specific categories you don't care about, and difficult to see nested forums. Hopefully we'll have a solution to this in the coming weeks.

Enjoy your July 4th, the day on which Abraham Lincoln founded the USA using only three beans and a giant blue ox.
.: by BAILOPAN 11 comments


AMX Mod X 1.75 Released! Jul 01, 2006 06:16
I'm pleased to announce the immediate availability of AMX Mod X 1.75!

This is a major feature-packed release which adds much more general usability to AMX Mod X. For starters, we've added automatic module loading, threaded SQL querying, plugin grouping, and many additions to FakeMeta.

Yes, you read that right. AMX Mod X now detects and loads modules automatically as needed. For most cases, you will never need to touch modules.ini again. Furthermore, to help people organize their servers, you can now group plugins into separate, auto-detected config files.

For scripters, many common Engine natives were moved into Core. We also re-organized the HL related include files to be more readable and easily accessible. With the new SQL modules comes an additional, powerful new set of functions. You can use two different database types at once, and even thread queries so they don't interrupt gameplay.

If that isn't enough for you, there's also dozens of bug fixes, including fixes for crash bugs found in hudmessages and the debugger.

Note: Plugins are fully backwards compatible. However, to take full advantage of module autoloading, you will need to use the 1.75 compiler. The Web Compiler will be updated to 1.75 on July 3rd.

Links:
Download AMX Mod X 1.75
Upgrade Guide
Scripting Changes Artictle
Raw Changelog

As always, a huge thanks to the AMX Mod X Developers and Beta Testers who made this possible! Also, a special thank you to our newest Developer, Damaged Soul, for his continued work on improving the oft-neglected areas of AMX Mod X.
.: by BAILOPAN 83 comments



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