AMX Mod X




AMX Mod X 1.76c Released! Dec 24, 2006 01:04
On behalf of the AMX Mod X Team, I would like to wish everyone a Merry Christmas, Happy Holidays, or Whatever Wintery Delicious Special you like!

I am pleased to announce the release of AMX Mod X 1.76c. This release is a small bug-fix release which fixes a few very important issues, including a few long-standing corruption/crash bugs, and an exploit around the Counter-Strike weapon restrictions plugin.

Note that for this release, we are distributing a list of officially modified files so users may build their own upgrade packs. These differences are against 1.76b, and they can be found in the Upgrade link below.

Downloads: http://www.amxmodx.org/downloads.php
Upgrade Guide: Click here
Changelog: Click here

As promised, this release contains no AMD64 builds. This will hopefully mark the end of the 1.76 branch, however, any serious bugs that come up may warrant a 1.76d. Around mid to late January we will begin processing requests for the 1.77 branch.

Again, enjoy your holiday and New Year!
.: by BAILOPAN 33 comments


AMX Mod X 1.76b Released, AMD64 Discontinued Oct 31, 2006 19:44
AMX Mod X 1.76b Released
This is a small bug-fix release to the 1.76 branch of AMX Mod X.

This update affects small portions of the Base, Counter-Strike, and Day of Defeat packages. This time we are offering update packs for the base package only. To get full packages of this update, see the downloads page.
Base, 1.76 to 1.76b
Base, 1.76a to 1.76b

As always, make sure you read Upgrading AMX Mod X.

Click Here for the changelog.

AMD64 To Be Discontinued
It brings us sadness to say this, since AMD64 was one of our first big accomplishments with the AMX Mod X project. However, we have decided to to stop providing AMD64 builds. The source code base will continue to be AMD64 compatible in the event that Valve reverses their AMD64 support, so you will be free to compile your own 64bit builds.

However, we will not support the 64bit branch anymore. The reasons for this are many, but here are a few of the major ones:
  • Valve has been continually uncommitted to their AMD64 port. This is a huge disappointment, since they originally promised full compliance, and this caused many providers to buy 64bit equipment.
  • Valve has told users to stop using the 64bit binaries, as they have "no 64bit support," and clients "should use the 32bit binaries" (hlds_linux mailing list, Alfred Reynolds).
  • Valve has not updated AMD64 to the latest engine interface or VAC2. This leads to support problems for the AMX Mod X team when our own features cannot work.
  • There is no JIT available for AMD64 -- thus, there is a huge performance loss in choosing AMX Mod X 64bit over 32bit. Likely, the gain from using 64bit HLDS is lost when using non-JIT AMX Mod X.
  • AMD64 is currently estimated to be only 6% of the userbase.
  • Since Valve never released a real AMD64 compatible SDK, the only 64bit mod is Counter-Strike/Condition-Zero.
  • The method we chose to port to AMD64 was, in retrospect, flawed on a few different metrics. If we were to go back and do it again, the outcome would be very different (for example, there would be no dual compiler). The port exposes many design deficiencies in AMX Mod X.


And so, regretfully, our AMD64 port dies with the 1.76 branch. Moment of silence?

In the rare event that you have a specific codebase or system tied to AMD64, you can contact me ( [email][email protected][/email] ) for a possible solution or migration. For general migration questions, feel free to PM me or post in this news thread.

If your server provider forces AMD64 usage, you should contact them and explain why they should revert or give an option. If that's not viable, you can always use older versions of AMX Mod X.

Note for providers/operators:
You can update Steam to get an updated hlds_run which disables AMD64 startups:
./steam -command update -game cstrike -dir .
.: by BAILOPAN 51 comments


AMX Mod X 1.76a Released Sep 25, 2006 22:11
We've released a small bugfix-only update to AMX Mod X. This update is designed to fix some of the minor or annoying issues found in the 1.76 release.

This update affects the Base package and Counter-Strike Addon package. If you want to see exactly which files have changed, we are providing an update zip file that contains only what you need:
Base Package Update (2.8MB)
Counter-Strike Package Update (155KB)

As always, full downloads are available at http://www.amxmodx.org/downloads.php

Changelog:

* Fixed am44694: is_user_alive() on TFC returned false information when players joined.
* Fixed am45015: The translation string for ambiguous name matches was incorrect for English, Spanish, and German.
* Fixed am44956: The "extra plugin files" feature could break with more than two files after upgrading to 1.76.
* Fixed minor bugs in the installer, such as not detecting CHMOD properly.
* Fixed am45020: HE Grenade kill messages could interrupt each other in miscstats.sma.
* Fixed am45017: mapsmenu.sma contained an untranslated phrase.
* Fixed am40911: statsx.sma displayed last known attacker/victim stats to spectators.
* Fixed am44973: The CSX module incorrectly reported many knife kills as headshots.
* Fixed am44964: SQLX Threaded Queries could crash if passed an invalid database name.


Enjoy!
.: by BAILOPAN 19 comments


AMX Mod X 1.76 Released! Sep 17, 2006 16:50
I'm proud to announce that AMX Mod X 1.76 is now available! This is mainly a bug-fix release, although we've squeezed in many delicious features over the past few months.

You can download the binaries at http://www.amxmodx.org/downloads.php
If you want to upgrade, see Upgrading AMX Mod X

The short changelog:
  • The compiler is now much faster, from merging in code from our sister project, SourceMod.
  • You can now specify per-map plugins.
  • Added an experimental, optional backwards compatibility layer to load plugins compiled or written for AMX Mod. This is done by amxmod_compat.amxx.
  • Natives for sorting 1D and 2D arrays of any contents were added.
  • Fixed MySQLX threaded queries freezing on Linux.
  • Fixed corruption bugs in callfunc arrays/strings, statsx, get_user_aiming on Linux, ExecuteForward(), and a code generation bug in the compiler.


To read about the AMX Mod compatibility system, see AMX Mod Compatibility Layer

For the full (and quite lengthy) changelog, head on over to AMX Mod X 1.76 Changes.

If you find any problems, be sure to post in the Bug Reports section, which is for Bug Reports.
.: by BAILOPAN 59 comments


Addon/Stats Tracker Launched Sep 16, 2006 20:38
Good news all around!

First, I'm pleased to announce a new feature on the AMX Mod X (and SourceMod) sites: Addon/Mod Tracking! You can now see how many servers are running your plugin, how many servers are running each version, and you can even break down your stats based on game mods. We've started tracking the most popular dozen plugins to start off with:

http://www.amxmodx.org/stats.php

This tool is designed for developers to gauge how popular their mod is, how fast it takes versions to propogate, and which versions are most popular. Want your plugin to be tracked? All it needs is an external/public CVAR! Read the FAQ on how to get your plugin on the tracker list.

Although the stats are already detailed, it also internally tracks operating systems and saves every day's stats. So for the future, we're hoping to add advanced report generation, linear time graphs, and the ability to compare multiple mods at once.

Second, You'll also notice that the AMX Mod X site is now using an improved color scheme for readability. I think everyone was sick of orange on blue.

Third, AMX Mod X 1.76 is expected to be released in the next day or two.

Lastly, sawce is back. What's up, sawce. All right sit down.

Enjoy!
.: by BAILOPAN 31 comments



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