AMX Mod X




New Maintainer, Transition to GitHub May 16, 2014 02:38
Hi everyone! A few announcements.

First, I'm proud to announce Arkshine as the official maintainer for AMX Mod X. As one our earliest community members, Arkshine understands both the project's history and the current landscape of the community. He's been extremely helpful reviewing patches and fixing bugs, and has shown excellent judgment in making sure AMX Mod X remains a high quality tool. Please welcome Arkshine!

Second, we have moved the AMX Mod X source code to GitHub.

A little over 10 years ago, SniperBeamer founded AMX Mod X. Its sister project, AMX Mod, had been abandoned. No one had write access to the source code, and critical pieces were closed-source. SniperBeamer forked it into the most public place possible - at the time, SourceForge - to ensure that it would outlive its maintainers. As the project grew and source control systems improved, SourceForge became a burden, and we moved all hosting to AlliedModders.

10 years later, that landscape has changed again. GitHub is much more accessible than either our tools or other project hosting sites. It has a much simpler workflow and provides both projects and individual contributors with a great deal of public visibility. I'm hoping that this move affords AMX Mod X continued life, and our contributors more ways to interact with the development community at large.

We'll continue to use https://bugs.alliedmods.net/ for bug reporting and release management. For more information on Git and GitHub, see: https://wiki.alliedmods.net/Git_Tutorial
.: by BAILOPAN 18 comments


AMX Mod X 1.8.2 for 2013 HLDS Update Feb 14, 2013 13:18
We have released AMX Mod X 1.8.2 as an emergency bug-fix release. It is very important that you do not upgrade until you have read below.

The February 2013 update to Counter-Strike 1.6 is part of a large transition of HLDS games to SteamCMD. Because this transition is not yet complete, AMX Mod X may not yet work on specific games. Those games are listed below.

In addition, a Metamod update is required for all new servers. We are providing our own Metamod builds (branded as Metamod 1.20-am) until the official Metamod site can be updated. Note that on Linux, the Metamod DLL had to be renamed, which means you will have to edit [tt]liblist.gam[/tt]. This is true even if you choose to use Metamod-P.

AMX Mod X 1.8.2 will NOT WORK on the following games:
  • Any server installed using HLDSUpdateTool

Metamod 1.20-am and 1.21-am will work on all games supported by Metamod 1.19
(CS:CZ Bots cause a crash with 1.20-am so use 1.21-am instead).



To get all downloads, visit http://www.amxmodx.org/downloads.php
For upgrade instructions and a full changelog, visit http://wiki.alliedmods.net/AMX_Mod_X_1.8.2_Release_Notes

Special thanks for this release goes to patch contributors Scott Ehlert, arkshine, Fysiks, Reuben Morais, Lev2001, joaquimandrade, Hawk552, and Ryan L. Thank you for your support!
.: by BAILOPAN 291 comments


Downtime Over Jan 22, 2011 08:15
More information here: https://forums.alliedmods.net/showthread.php?t=148196

Thanks for your patience!
.: by BAILOPAN 48 comments


Developer Builds Available Apr 04, 2010 20:35
HEY GUYS, LONG TIME NO SEE. I've brought the automated build system back online upon request. You can see it here:

http://www.amxmodx.org/snapshots.php

A new developer build is created every time a change is checked in. This should give people access to the few fixes that have occurred after the 1.8.1 release. I also took this opportunity to convert the source tree over to Mercurial, so it now lives here:

http://hg.alliedmods.net/amxmodx-central

Since it's been over a year since the last news post, I would like to clarify the state of AMX Mod X development. As you have probably guessed, I no longer have time to work on it. When we started this thing in 2003/2004, it was a full-time deal (i.e. most of us were students). Most C++ developers in the HL1 scene have moved on, either to full-time jobs or other projects.

That's okay though - it's a solid product, and for what it set out to do, it's feature complete and doesn't have too many outstanding bugs.

As for the nagging question, "when is the next release?" AMX Mod X has lots of legacy constraints which makes QA cycles more difficult. I don't see myself having time to oversee a 1.8.2 in the foreseeable future.

I don't want to deter anyone else from stepping up to the plate though. If you want to post patches (in the bug system), please do! I will still review patches, check them in, give people commit access, etc - whatever they need to get work done.
.: by BAILOPAN 67 comments


AMX Mod X 1.8.1 Released Aug 16, 2008 23:46
I'm pleased to announce that we have released AMX Mod X 1.8.1.

This is primarily a bug-fix release, though it has a few feature additions, such as new associative storage natives from sawce.

Downloads: http://www.amxmodx.org/downloads.php
Changelog: http://wiki.alliedmods.net/AMX_Mod_X_1.8.1_Changes

As always, AMX Mod X plugins and modules remain backwards compatible. The web compiler has also finally been upgraded.

Thanks to sawce for his many changes over the past nine months, and Damaged Soul for helping clean up for this release.
.: by BAILOPAN 204 comments



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