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| Pawn Studio 0.8.3 is out! |
Dec 24, 2007 05:25 |
Hello everyone!
I'm glad to say that Pawn Studio 0.8.3 has finally been released under the GPL 2! It is a completely new, rewritten IDE for Pawn that supports AMX Mod X, SourceMod and other Pawn versions. It has an improved IntelliSense (ClamSense) that allows you to write scripts more easily using the new auto-completition, call tips and other various, new features. It has also become a lot faster and more reliable than the old AMXX-Studio so it's definitely worth upgrading.
The new Pawn Studio comes with a completely new template system as well so you can create custom templates and share them. If you want me to add your new template to the official release or if just you find a bug in it, feel free to PM me.
If you want to give it a try, you can download it at http://sourceforge.net/projects/pawnstudio. I'd also like to thank Roach and vvg125 for their continuous beta-testing; without them I wouldn't have managed to make it as nice as it is now.
Merry christmas everyone, I hope you like this new editor. Feedback and donations are welcome. |
| .: by Basic-Master |
| AMX Mod X 1.8.0 Released! |
Oct 25, 2007 22:32 |
I am proud to announce that AMX Mod X 1.8.0 is now released! This is a huge update, adding many features and fixing plenty of bugs.
For starters, admin and map limits are now completely dynamic. Command access flags can be changed without modifying plugin code. Plugin writers can now use dynamic arrays, and have a very powerful new "Ham Sandwich" module for hooking tons of private entity functions.
Links:
>> Downloads
>> Upgrading
>> Changelog
Plugins, as always, remain fully backwards compatible (except in one rare case for War3FT 3.0 Beta, noted in the changelog overview).
AMX Mod X 1.8.0 has been thoroughly beta tested, and has been running on over 250 servers, without complaint, for weeks. However, if you do discover a bug, please file one here rather than posting in the forums.
The web compiler will be updated in one to two weeks, followed by an announcement to notify everyone.
I would like to thank sawce, demigod and author of most additions to AMX Mod X 1.8, as well as recent promotions to the moderation/approval team: Roach, Hawk552, and Zenith77. |
| .: by BAILOPAN |
| AMX Mod X Nightly Builds, 1.8.0 Beta |
Aug 16, 2007 23:25 |
We're taking a bit of a detour with AMX Mod X 1.8.0 and doing a public beta for a few weeks before releasing it as stable. To celebrate this glorious announcement, we've brought back automated nightly builds -- and this time, they're not going away.
You can download AMX Mod X nightlies at: www.amxmodx.org/nightly.php
Changelog: http://wiki.alliedmods.net/AMX_Mod_X_1.8.0_Changes
Keep in mind, nightlies always constitute beta (or in future cases, even alpha) software. Do not run it on production servers unless you are interested in beta testing and providing helpful feedback about bugs. If you understand this, click here for upgrade instructions.
As we want to nail any bugs remaining in 1.8.0 as soon as possible, please post any problems you encounter on the bug tracker. If you're using 1.8.0, specify "trunk" as the version. As of right now, 1.8.0 is locked for all feature requests.
As always, plugins should remain fully backwards compatible (and if not, file a bug report).
Special thanks to sawce, architect of 1.8, whom I will be dolling out more awesome props to until 1.8.0 goes final! |
| .: by BAILOPAN |
| SourceMod is Beta |
Jun 08, 2007 03:23 |
It's been a long time since we've mentioned SourceMod on the AMX Mod X news; however, today we'd like to announce that SourceMod is now officially "beta."
SourceMod is a complete rewrite of AMX Mod X for the Half-Life 2 Platform. Have you ever wanted to experiment with Half-Life 2 coding? Are you interested in seeing the next "AMX Mod X" get built from the ground up? If so, now is a great time to start checking it out. The AlliedModders team has spent the past sixth months "redoing" AMX Mod X to fix all of those things that annoy people:
- New administrative model
- Dynamic loading/unloading of plugins and modules
- Autoloading of plugins, even from subfolders
- A rewritten Pawn engine which is much faster+better
- A better translation system
- An object oriented extension API with everything exposed to modules
- A very well documented native set, with conforming, easy to understand naming schemes
- A separate "string" tag, and passing functions as variables
- Dynamic arrays!
- An event and message system that lets you remove hooks
- "Pcvars" are the only way
- Actually unified SQL, including prepared statement support
- Much more flexible menu API
- Automatic access checks for commands, and automatic chat triggers
Interested in Half-Life 2 with SourceMod yet? For more information, check out http://www.sourcemod.net/, where you can find nightly builds, documentation, forums, and the SDK. Or hop on IRC (#sourcemod @ irc.gamesurge.net) to ask questions.
This concludes our somewhat shameless plug (it's a sister project, after all) ;) |
| .: by BAILOPAN |
| AMX Mod X 1.76d Released, 3 Year Anniversary |
Mar 09, 2007 17:31 |
I am very pleased to announce that we have released AMX Mod X 1.76d! This update is entirely a bug-fix release, and is the last release for the 1.76 branch. The 1.77 branch is now merged to trunk, is being renamed to 1.8.
Today is also the 3rd anniversary of the AMX Mod X Project! Our first release, 0.1 "Alpha," was distributed on March 8th-9th, 2004. If tonight, you find yourself holding a glass of wine with nothing to toast, feel free to celebrate three years of development and progress for the Half-Life 1 community! Despite Valve's attempts to kill Counter-Strike 1.6, we are confident it will still be popular one year from now, and hopefully we will be able to celebrate a fourth year as well.
On a more disappointing note, with this release, we took an unprecedented action for ourselves and blocked specific non-GPL plugins from loading in AMX Mod X. A few unscrupulous authors have decided to not only violate our license, but to violate the rights we give users with it -- the right to modify and distribute source code under the GNU General Public License.
We have only taken this action in specific cases where an understanding of the GPL could not be reached. While a small part of this is to punish authors who don't "play nice," it's also to make unsuspecting downloaders aware that these authors are depriving users of something they're entitled to under the AMX Mod X license. The community isn't just about '.amxx' files, it's about sharing.
So far this list only contains one plugin, and hopefully it won't grow any further; the official list is maintained in the "Upgrade" section mention above.
In closing, special thanks to sawce, members of the AMX Mod team, Basic-Master for keeping the installer working, and faluco, who says hi, and he also has a hat. wow |
| .: by BAILOPAN |
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