AMX Mod X




Day 1 of CPL: Karma is Back, Yo Jul 06, 2006 23:01
Hello, Everyone!

While not accidentally stealing monitors at CPL/WSVG, Freecode is busy adding forum features. We've brought karma back using vBulletin's built-in reputation feature.

You can now click the special karma button () on any post. This will let you approve (+1 karma) or disapprove (-1 karma) the user's post. You can also specify an optional anonymous comment.

If you click on your UserCP, you can see a log of all karma actions people have done to you. You can see how they voted each post, and any comments they attached. You cannot, however, see who did it (and please don't ask for this to be done, it won't).

You get 5 of these karma moderation points a day. You must alter the karma of at least 5 different people before altering the same person's karma again. This is to prevent a lot of the abuse we saw before.

Anyone with over 200 karma got their karma knocked down to level the playing field again (me included!). Anyone with under 10 karma had their karma brought up to 10. Lastly, to honour older forum members, people with 2 years or more of seniority get +2/-2 of altering power instead of the normal +1/-1.

Enjoy!
.: by BAILOPAN 51 comments


Minor Update, Webcompiler Changes, Stuff! Jul 04, 2006 14:22
Hello, everyone! To the Americans out there, Happy Independence Day!

First up, I've released a very minor update, 1.75a. This fixes one bug with the angle_vector() native, and only Core (amxmodx_mm) was changed.

Second, the 1.75 Web Compiler is now live. SuperHero Mod includes have been added, so SuperHeroes should compile normally now. Although 1.75 plugins should load on previous versions, it is recommended (as always) that people use the latest version of AMX Mod X.

Third, Freecode and I will be attending this summer's CPL (now WSVG) Event in Dallas, TX, from July 5th-10th. If you're going to be there, feel free to stop by our seats and say hi! We're in section ClancyCon 2-13,14. Please, no bug reports.

Last, we're working on bringing back some of the readability and extra features to the forums. The general complaint seems to be that it's hard to hide specific categories you don't care about, and difficult to see nested forums. Hopefully we'll have a solution to this in the coming weeks.

Enjoy your July 4th, the day on which Abraham Lincoln founded the USA using only three beans and a giant blue ox.
.: by BAILOPAN 11 comments


AMX Mod X 1.75 Released! Jul 01, 2006 06:16
I'm pleased to announce the immediate availability of AMX Mod X 1.75!

This is a major feature-packed release which adds much more general usability to AMX Mod X. For starters, we've added automatic module loading, threaded SQL querying, plugin grouping, and many additions to FakeMeta.

Yes, you read that right. AMX Mod X now detects and loads modules automatically as needed. For most cases, you will never need to touch modules.ini again. Furthermore, to help people organize their servers, you can now group plugins into separate, auto-detected config files.

For scripters, many common Engine natives were moved into Core. We also re-organized the HL related include files to be more readable and easily accessible. With the new SQL modules comes an additional, powerful new set of functions. You can use two different database types at once, and even thread queries so they don't interrupt gameplay.

If that isn't enough for you, there's also dozens of bug fixes, including fixes for crash bugs found in hudmessages and the debugger.

Note: Plugins are fully backwards compatible. However, to take full advantage of module autoloading, you will need to use the 1.75 compiler. The Web Compiler will be updated to 1.75 on July 3rd.

Links:
Download AMX Mod X 1.75
Upgrade Guide
Scripting Changes Artictle
Raw Changelog

As always, a huge thanks to the AMX Mod X Developers and Beta Testers who made this possible! Also, a special thank you to our newest Developer, Damaged Soul, for his continued work on improving the oft-neglected areas of AMX Mod X.
.: by BAILOPAN 83 comments


AlliedModders, New Unified Forums Jun 24, 2006 02:59
I'm very pleased to announce our new unified initiative, AlliedModders! Over the past eight months, Freecode and I have worked on the logistics of combining our major projects together. Today we have finally taken the first big step, and merged AMX Mod X, SourceMod, and SuperHero Mod into one bulletin board.

In the coming months we will be redoing our main sites to focus on an easy interface that binds all of the projects together. We are also using new forum software, vBulletin, carefully themed to look almost exactly phpBB2. You'll see we've expanded the layout of the various projects to be more accomodating, using vBulletin's handy sub-forum feature.

There are a few details you'll see are missing. I recommend everyone visit the new Site Issues forum. This is the new place to discuss site and forums features. You'll see stickies about what features are missing/broken, what's new, and what to do if your account broke from the import. You are also welcome to post site or forum problems here.

This was a huge undertaking on our part, and has been in our plans for over half a year. We're all very relieved to finally see it happen, and there are a few people I would like to personally thank:

  • Freecode - Without his help, AlliedModders would not have happened. The theme was quite time consuming on his part, especially when enduring nit-picking over silly details. I am genuinely impressed with how well it came out. He also ported our phpBB plugin system, oversaw the merge complications, and spent the past three days pulling all-nighters with me. My hat is off to Freecode. Thanks!
  • Brad - Responsible for the new and improved syntax highlighter integration.
  • TechConnect - Our soon-to-be-announced Source sponsor, who got us our shiny new webserver (located in TX, USA).
  • Lastly, thanks to twistedeuphoria and faluco who helped give input, report bugs, and do some tedious cleanup tasks.


We're all looking forward to seeing where this goes!
.: by BAILOPAN 65 comments


Downtime Update Jun 18, 2006 01:43
Hello Everyone!

I apologize for the downtime. We hit a bad combination of poor tech support, mis-communication, and changes to last-minute schedules - none of which we really had any control over.

I've restored the old server while we wait for our new provider to come online. We will make the forums transition Wednesday-Thursday on the new server, and keep the old one online until we're done.

If you find any hitches using the site (the backup image restore was a bit sloppy), feel free to PM me.

Remember that your e-mail addresses for accounts on SourceMod, SuperHero Mod, and AMX Mod X must match.

Thanks for your patience!
.: by BAILOPAN 29 comments



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