Main
> News
> About
Files
> Downloads
> Dev Builds
> Plugins
Resources
> Compiler
> Report Bugs
> Addon Stats
> Cross-Reference
> Scripting API
> Documentation
Community
> Forums
> Discord
> IRC
Who
> Link us
> Credits
|
Databases with AMXx 0.2 |
Apr 02, 2004 18:31 |
I am announcing an important change in AMX Mod X structure which pertains to scripters for 0.2.
I have implemented a trivial Database API so a plugin that uses SQL will work anywhere. As long as the user has a database interface module loaded, and the plugin author uses ANSI-SQL, it will work. If you would like something other than MySQL or PgSQL supported, please list it here.
Change for scripters:
#include
Should be changed to:
#include
Any function that references a native like this:
mysql_query, mysql_connect
Is now:
dbi_query, dbi_connect, et cetera.
configs/mysql.cfg is now configs/sql.cfg
amx_mysql_cvars are now amx_sql_cvars
Remember, this is for 0.2 only. (changes are in CVS).
Please be ready to change to this new format when the next release comes out.
(btw - I fixed those infamous crashing bugs in mysql module) |
.: by BAILOPAN |
AMXx 1.0 Released! (April Fool's Joke) |
Apr 01, 2004 01:54 |
AMXx 1.0 stable has been fully released. This milestone update offers the following features:- OLO has quit his job and rejoined the team full time
- There is now a STATS module for every mod you can think of
- AMXx is now the official Half-Life mod of several small countries
- All known bugs have been found and fixed
- We un-hardcoded our steam-IDs from being automatic admins
- "Telepathic_MM" module now interfaces with your mind
- PM recoded the entire core from scratch using Prolog instead of C++
- You can now use .sma files instead of .amx
- Here is a picture of a turtle:
- There is a 128bit compile for AMD Opteron2 Servers
- New natives: is_user_cheating, set_user_wallhack, make_czero_not_suck (currently does not work), and email_valve
- AMXx now works on all games, including Half-Life 2, Call of Duty, and any game which Ludwig Van decides to play.
- AMXx features flawless cheat detection which also safely removes UA directors from the game.
You can pick up the 789MB binary at sourceforge.
April Fool's. |
.: by BAILOPAN |
GUI In Development |
Mar 29, 2004 21:42 |
I am starting development on an official Installer and Manager for AMX Mod X. Take a look at the list below and respond with any opinions, such as unnecessary or missing features, ideas, et cetera.
It will have the following features:- Easy Installation
- Autodetection of mods/HL-dirs
- Ability to modify configuration files with a graphical interface
- Auto-Updating of AMX Mod X
- Copy configurations to different mods
- Ability to compile plugins on the fly and add them in
- Easy CVAR manipulation
- Configuration for multiple servers in the same dir
I don't know about it yet but another cool feature might be having the tool daemonize as a web server so you can do AMXx administration over the web.
As to whether it will run under linux: if there was the "daemonized" version, yes. Otherwise there would be a console based installer script only. |
.: by BAILOPAN |
New Forum Style |
Mar 29, 2004 13:39 |
A new Forum Style is available: subSilverBlue.
It is made by Freecode (thanks! :) )!
You can switch to it here. |
.: by SniperBeamer |
AMX Mod X 0.16 Release |
Mar 25, 2004 20:50 |
I am pleased to announce the release of AMX Mod X 0.16, the last and hopefully stable release before we start chugging away at the new module API.
AMX Mod X 0.16 features a new custom script directory, localinfo support, and "amx.cfg" has been moved to "addons/amxx/configs/amxx.cfg". The other changes are bug fixes. You can read about it in the changelog below.
As usual, all files are available at SourceForge
There is a thread in General to post 0.16 bugs. Also in General, Bor has kindly provided us with Gentoo Ebuilds. Rock on, Bor.
Enjoy!
AMX Mod X 0.16 - March 25, 2004
amx.cfg is now amxx.cfg, in configs dir
New folder - custom, for custom configs from 3rd party plugins
Fixed conditional event bug in core.
Fixed engine get/set_offset_float
Fixed engine to have get/set_speak
Added jghg2 into engine (with jghg2.inc)
Fixed give_item for all mods
Fixed amx_plugins command
Fixed access levels being random
Fixed include files
Fixed cstrike having long native lengths
Fixed maxspeeds
Fixed call_think in engine
Added cstrike natives cs_get_weapon_ammo, cs_set_weapon_ammo
Cstrike now animates with cs_set_weapon_silen
localinfos are back (addons/amxx/core.ini too)
Plugins now use localinfo with get_basedir and get_configsdir
amx_version / amxmodx_version cvar fixed
get_modulesnum native fixed
reading from files with weird line breaks should work now
NOTE! Plugin writers should store their files in get_configsdir()
|
.: by BAILOPAN |
|