AMX Mod X




Databases with AMXx 0.2 Apr 02, 2004 18:31
I am announcing an important change in AMX Mod X structure which pertains to scripters for 0.2.

I have implemented a trivial Database API so a plugin that uses SQL will work anywhere. As long as the user has a database interface module loaded, and the plugin author uses ANSI-SQL, it will work. If you would like something other than MySQL or PgSQL supported, please list it here.

Change for scripters:

#include


Should be changed to:

#include


Any function that references a native like this:
mysql_query, mysql_connect
Is now:
dbi_query, dbi_connect, et cetera.
configs/mysql.cfg is now configs/sql.cfg
amx_mysql_cvars are now amx_sql_cvars

Remember, this is for 0.2 only. (changes are in CVS).

Please be ready to change to this new format when the next release comes out.

(btw - I fixed those infamous crashing bugs in mysql module)
.: by BAILOPAN 21 comments


AMXx 1.0 Released! (April Fool's Joke) Apr 01, 2004 01:54
AMXx 1.0 stable has been fully released. This milestone update offers the following features:
  • OLO has quit his job and rejoined the team full time
  • There is now a STATS module for every mod you can think of
  • AMXx is now the official Half-Life mod of several small countries
  • All known bugs have been found and fixed
  • We un-hardcoded our steam-IDs from being automatic admins
  • "Telepathic_MM" module now interfaces with your mind
  • PM recoded the entire core from scratch using Prolog instead of C++
  • You can now use .sma files instead of .amx
  • Here is a picture of a turtle:
  • There is a 128bit compile for AMD Opteron2 Servers
  • New natives: is_user_cheating, set_user_wallhack, make_czero_not_suck (currently does not work), and email_valve
  • AMXx now works on all games, including Half-Life 2, Call of Duty, and any game which Ludwig Van decides to play.
  • AMXx features flawless cheat detection which also safely removes UA directors from the game.


You can pick up the 789MB binary at sourceforge.

April Fool's.
.: by BAILOPAN 36 comments


GUI In Development Mar 29, 2004 21:42
I am starting development on an official Installer and Manager for AMX Mod X. Take a look at the list below and respond with any opinions, such as unnecessary or missing features, ideas, et cetera.

It will have the following features:
  • Easy Installation
  • Autodetection of mods/HL-dirs
  • Ability to modify configuration files with a graphical interface
  • Auto-Updating of AMX Mod X
  • Copy configurations to different mods
  • Ability to compile plugins on the fly and add them in
  • Easy CVAR manipulation
  • Configuration for multiple servers in the same dir


I don't know about it yet but another cool feature might be having the tool daemonize as a web server so you can do AMXx administration over the web.

As to whether it will run under linux: if there was the "daemonized" version, yes. Otherwise there would be a console based installer script only.
.: by BAILOPAN 43 comments


New Forum Style Mar 29, 2004 13:39
A new Forum Style is available: subSilverBlue.
It is made by Freecode (thanks! :) )!

You can switch to it here.
.: by SniperBeamer 20 comments


AMX Mod X 0.16 Release Mar 25, 2004 20:50
I am pleased to announce the release of AMX Mod X 0.16, the last and hopefully stable release before we start chugging away at the new module API.

AMX Mod X 0.16 features a new custom script directory, localinfo support, and "amx.cfg" has been moved to "addons/amxx/configs/amxx.cfg". The other changes are bug fixes. You can read about it in the changelog below.

As usual, all files are available at SourceForge

There is a thread in General to post 0.16 bugs. Also in General, Bor has kindly provided us with Gentoo Ebuilds. Rock on, Bor.

Enjoy!


AMX Mod X 0.16 - March 25, 2004
amx.cfg is now amxx.cfg, in configs dir
New folder - custom, for custom configs from 3rd party plugins
Fixed conditional event bug in core.
Fixed engine get/set_offset_float
Fixed engine to have get/set_speak
Added jghg2 into engine (with jghg2.inc)
Fixed give_item for all mods
Fixed amx_plugins command
Fixed access levels being random
Fixed include files
Fixed cstrike having long native lengths
Fixed maxspeeds
Fixed call_think in engine
Added cstrike natives cs_get_weapon_ammo, cs_set_weapon_ammo
Cstrike now animates with cs_set_weapon_silen
localinfos are back (addons/amxx/core.ini too)
Plugins now use localinfo with get_basedir and get_configsdir
amx_version / amxmodx_version cvar fixed
get_modulesnum native fixed
reading from files with weird line breaks should work now
NOTE! Plugin writers should store their files in get_configsdir()
.: by BAILOPAN 33 comments



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