cs_set_weapon_silen

Syntax

native cs_set_weapon_silen(index, silence = 1, draw_animation = 1);

Usage

index
Weapon entity index
silence
If nonzero the weapon will be put into silenced
mode, otherwise the silenced mode will be removed
draw_animation
If nonzero and the weapon is currently held by a
client, the appropriate weapon animation will be
played

Description

Sets the weapon's silenced mode.

Note

Only the USP and M4A1 can be set to silenced fire mode as they are the
only guns in the game that provide such a mode.

Note

This native does not check that the provided entity is actually a
weapon entity. It will result in undefined behavior if used on
non-weapon entities.

Return

1 if silenced mode set successfully, 0 if entity is
not an applicable weapon

Error

If an invalid entity index or a client index is
provided, an error will be thrown.