native cs_set_weapon_silen(index, silence = 1, draw_animation = 1);
Weapon entity index
If nonzero the weapon will be put into silenced
mode, otherwise the silenced mode will be removed
If nonzero and the weapon is currently held by a
client, the appropriate weapon animation will be
Sets the weapon's silenced mode.
Only the USP and M4A1 can be set to silenced fire mode as they are the
only guns in the game that provide such a mode.
This native does not check that the provided entity is actually a
weapon entity. It will result in undefined behavior if used on
1 if silenced mode set successfully, 0 if entity is
not an applicable weapon
If an invalid entity index or a client index is
provided, an error will be thrown.