native set_gamerules_entity(const class, const member, value, element = 0);
Entity index to set
Element to set (starting from 0) if member is an array
Sets an entity index to the gamerules object based off a class
and member name.
This native is used to access the following (C++/engine) data types:
classptr, entvars, edict and ehandle.
Pass -1 as value to act as C++ NULL.
This function has no return value.
If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will