native lookup_sequence(entity, const name[], &Float:framerate = 0.0, &bool:loops = false, &Float:groundspeed = 0.0);
entity | The entity id to lookup. |
name | The sequence name to lookup, case insensitive. ("JUMP" would match "jump") |
framerate | The framerate of the sequence, if found. |
loops | Whether or not the sequence loops. |
groundspeed | The groundspeed setting of the sequence. |
Looks up the sequence for the entity.
-1 on failed lookup, the sequence number on successful lookup.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.