lookup_sequence

Syntax

native lookup_sequence(entity, const name[], &Float:framerate = 0.0, &bool:loops = false, &Float:groundspeed = 0.0);

Usage

entity
The entity id to lookup.
name
The sequence name to lookup, case insensitive. ("JUMP" would match "jump")
framerate
The framerate of the sequence, if found.
loops
Whether or not the sequence loops.
groundspeed
The groundspeed setting of the sequence.

Description

Looks up the sequence for the entity.

Return

-1 on failed lookup, the sequence number on successful lookup.