native set_gamerules_string(const class, const member, const value, element = 0);
String to set
Element to set (starting from 0) if member is an array
Sets a string to the gamerules object based off a class and member name.
This native is used to access the following (C++/engine) data types:
Number of cells written to buffer
If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will