native set_ent_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0);
The entity index to apply the render.
The render effect. See kRenderFx* constants.
The amount of red.
The amount of green.
The amount of blue.
The render mode. See kRender* constants.
The render thickness generally. It can have others meaning depending effect/mode.
Sets rendering of an entity, including player entities.
This is basically the same as set_rendering() stock.
This function has no return value.