// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // TFCX Functions // #if defined _tfcx_included #endinput #endif #define _tfcx_included #include <tfcconst> #include <tfcstats> #pragma reqclass xstats #if !defined AMXMODX_NOAUTOLOAD #pragma defclasslib xstats tfcx #endif /************* Shared Natives Start ********************************/ /* Forward types */ enum { XMF_DAMAGE = 0, XMF_DEATH, }; /* Use this function to register forwards */ native register_statsfwd( ftype ); /* Function is called after player to player attacks , * if players were damaged by teammate TA is set to 1 */ forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA); /* Function is called after player death , * if player was killed by teammate TK is set to 1 */ forward client_death(killer,victim,wpnindex,hitplace,TK); /* Custom Weapon Support */ /* function will return index of new weapon */ native custom_weapon_add( const wpnname[],melee = 0,const logname[]="" ); /* Function will pass damage done by this custom weapon to stats module and other plugins */ native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 ); /* Function will pass info about custom weapon shot to stats module */ native custom_weapon_shot( weapon,index ); // weapon id , player id /* function will return 1 if true */ native xmod_is_melee_wpn(wpnindex); /* Returns weapon name. */ native xmod_get_wpnname(wpnindex,name[],len); /* Returns weapon logname. */ native xmod_get_wpnlogname(wpnindex,name[],len); /* Returns weapons array size */ native xmod_get_maxweapons(); /* Returns stats array size ex. 8 in TS , 9 in DoD */ native xmod_get_stats_size(); /* Returns 1 if true */ native xmod_is_custom_wpn(wpnindex); /************* Shared Natives End ********************************/ stock tfc_isgrenade( weapon ){ switch( weapon ) { case TFC_WPN_CALTROP, TFC_WPN_CONCUSSIONGRENADE, TFC_WPN_NORMALGRENADE, TFC_WPN_NAILGRENADE, TFC_WPN_MIRVGRENADE, TFC_WPN_NAPALMGRENADE, TFC_WPN_GASGRENADE, TFC_WPN_EMPGRENADE: return 1; default: return 0; } return 0; } native tfc_userkill( index ); /* Use this function to set private data offsets if needed Default offsets: timer: 932 sentrygun: 83 from AssKicR shells: 53 bullets: 55 cells: 57 rockets: 59 nade1: 14 nade2: 15 */ native tfc_setpddata(timer,sentrygun,shells,bullets,cells,rockets,nade1,nade2); /*********************************************************************/ native tfc_setmodel(index, const Model[], const Skin[]); native tfc_clearmodel(index); /* Get amount of ammo in backpack on a user for a specific weapon */ /* Ammo Types in tfcconst.inc */ native tfc_getbammo(index, ammo); /* Set amount of ammo in backpack on a user for a specific weapon */ native tfc_setbammo(index, ammo, value); /* Returns amount of ammo in weapon's clip (backpack) */ /* Weapons list in tfcconst.inc */ native tfc_getweaponbammo(index, weapon); /* Sets amount of ammo in weapon's clip (backpack) */ native tfc_setweaponbammo(index, weapon, value); /* Returns amount of ammo in weapon's clip */ /* Index must be weapon's entity index */ native tfc_getweaponammo(index); /* Sets amount of ammo in weapon's clip */ /* Index must be weapon's entity index */ native tfc_setweaponammo(index, value); /* Returns 1 if user is carrying a goal item such as a flag or a keycard, else 0. * Team is by reference parameter that will be set to owning team(s) of the goal item. * Use the TFC_GOALITEM_* constants to determine the owning team. */ native tfc_get_user_goalitem(index, &team); /* Returns 1 if the player is a spy and is currently feigning death */ native tfc_is_user_feigning(index); /* Returns 1 if the two teams are allies, 0 otherwise * Note: Team must be 1->4 * Team 0 will always return 0 * Any other team will result in an error */ native tfc_is_team_ally(TeamA,TeamB);
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.