ClearSyncHud

Syntax

native ClearSyncHud(target, syncObj);

Usage

target
Client index, use 0 to display to all clients
syncObj
HUD sync object handle

Description

Clears the display on a HUD sync object.

Note

This sends an empty message to the previously occupied HUD channel.
It is not quite the same as manually sending an empty message to the
sync object as that would send out two separate messages, one for
clearing the occupied channel and another using a new channel, which
will subsequently not mark the sync object as cleared.

Return

This function has no return value.

Error

If a single client is specified and the index is not within
the range of 1 to MaxClients, an error will be thrown.