native fake_touch(entTouched, entToucher);
Index of entity being touched
Index of entity touching
Forces an entity to touch another entity.
This calls the game touch function even when the entities do not intersect. It doesn't change their origins and/or bounding boxes.
This function has no return value.
If an invalid entity index is provided or, if the index is a client index, the client is not connected, an error will be thrown.