native get_user_weapons(index, weapons, &num);
Array to store weapon indexes in
Variable to store number of weapons in the inventory to
Retrieves all weapons in the client inventory, stores them in an array, and
returns the inventory as a bitflag sum.
Make sure that num has an initial value of 0 or the native will not
Bitflag sum of weapon indexes, 0 if client is not connected
If the client index is not within the range of 1 to
MaxClients, an error will be thrown.