native set_gamerules_int(const class, const member, any:value, element = 0);
Value to set
Element to set (starting from 0) if member is an array
Sets an integer value to the gamerules objecta based off a class
and member name.
This native is used to access the following (C++/engine) data types:
integer, boolean, short, character, pointer, stringint and function.
Unsigned variants (if applicable) are supported and will be converted
This function has no return value.
If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will