Function is called after grenade throw
Function is called after a rocket is shot
value is from 0 - 100
types : new or preprimed
Sets player class
Sets player team and random class. Don't work for spectators.
Returns next player class. Usefull is player is using random class
Returns 1 if player choose random class
Returns player deaths
Sets player deaths. Note if you opt to refresh the scoreboard, it will make the player appear as "DEAD" in the scoreboard.
Returns player deaths.
Sets player kills.
Sets player score.
Sets new team name for this player
Gets player team name
Returns 1 is player weapon is deployed (bar,mg..)
Sets the ammo of the specified weapon entity id
Gets the ammo of the specified weapon entity id
called after first InitObj
returns number of objectives
use this function to update client(s) hud. You need to do this sometimes. Check CP_VALUE comments. if player is 0 , all clients will get this message
use this function to get info about specified control point
use this function to change control point's data
use this function to get info about specified control point's area
use this function to change control point's area data